Large City: I̊ríhgqi̊vù Gíhm

I̊ríhgqi̊vù Gíhm

I̊ríhgqi̊vù Gíhm
Example Tauran architecture.
StateTetburland
ProvenceVātuchàjù Region
RegionDäbnz Enzÿh Heathland
Founded957
Community LeaderLord H́i̊wd
Area72 km2 (28 mi2)
Average Yearly Temp27°C (80°F)
Average Elevation2120 m (6955 ft)
Average Yearly Precipitation191 cm/y (75 in/y)
Population17035
Population Density236 people per km2 (608 people per mi2)
Town AuraMysticism
Naming
Native nameI̊ríhgqi̊vù Gíhm
Pronunciation/ˈi̘rɪ̞g/ /ˈqi̘vʊ/
Direct Translation[service] [urban]
Translation[Not Yet Translated]

I̊ríhgqi̊vù Gíhm (/ˈi̘rɪ̞g/ /ˈqi̘vʊ/ [service] [urban]) is a temperate Large City located in the Vātuchàjù Region of the Tetburland.

The name I̊ríhgqi̊vù Gíhm is derived from the Sylvin language, as I̊ríhgqi̊vù Gíhm was founded by Shilelê, who was culturaly Tauran.

Climate

I̊ríhgqi̊vù Gíhm has a yearly average temperature of 27°C (80°F), with its average temperature during the summer being a hot 31°C (87°F) and its average temperature during the winter being a pleasant 24°C (75°F). I̊ríhgqi̊vù Gíhm receives an average of 191 cm/y (75 in/y) of precipitation, most of which comes in the form of rain during the fall. I̊ríhgqi̊vù Gíhm covers an area of nearly 72 km2 (28 mi2), and an average elevation of 2120 m (6955 ft) above sea level.

Overview

I̊ríhgqi̊vù Gíhm was founded durring the late 11th century, by Shilelê. The establishment of the new community went well, with no major obsticles durring construction.

I̊ríhgqi̊vù Gíhm was built using the conventions of Tauran durring the late 11th century. Naturaly, all settlmentss have their own look to them, and I̊ríhgqi̊vù Gíhm is no diffrent. The city's buildings feature delicute timber framework hidden behind layer upon layer of finly ground plaster bleached to an almost glossy white sheen, with green clay tiled roofs and decorative brass-leafed trim. Even the smallest, poorest looking structures appear to be expencive thanks to the extreem elegence of the organic shapes and paterns going into their lofty, spire-y, vagly gothic designs. The more well off folks live in identicle homes, save for even shiner trim and a more whimsical appearance to their structures flowing forms.

I̊ríhgqi̊vù Gíhm is buildings are arranged arround a network of crampt cobblestone streets which form a diagonal shaped grid, where each square verries in size given the proximity of the paralell streets forming each section. The ocasional smaller square has been used to construct a park, plaza, and other communal structures. The city has a defencive wall made from large clay bricks. The wall is constructed to the exact specifications of millitary fortifications, but the nature of its clay brick construction leaves it vulnerable to even outdated siege equipment. That said, the city is well defended against anything short of an army. The brittle defences has suffered a visible ammount of structural damage, leaving them effectivly useless. One can't help but wonder why the has not yet effected repairs.

Right off the bat I̊ríhgqi̊vù Gíhm hits you in the face with its success. Everyone, even the peasants, are dressed in well made clothing. Every tool and implement you can see is finely made, and people will boast to you as obvious strangers of the wonders which can be found in their markets. More interestingly is a total lack of beggars, and plenty of new buildings are going up even as you speak. Somehow this city has come into quite a lot of wealth, and recently from the looks of things. The city is very clearly a joyfull place as well as wealthy. Music can be heard often, as well as laughter. The smell of food and drink permiates the air. You can’t help but smile.

Civic Infrastructure

I̊ríhgqi̊vù Gíhm possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

I̊ríhgqi̊vù Gíhm has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

I̊ríhgqi̊vù Gíhm has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within I̊ríhgqi̊vù Gíhm. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for I̊ríhgqi̊vù Gíhm's parks.

I̊ríhgqi̊vù Gíhm has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within I̊ríhgqi̊vù Gíhm.

I̊ríhgqi̊vù Gíhm has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

I̊ríhgqi̊vù Gíhm has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

I̊ríhgqi̊vù Gíhm has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

I̊ríhgqi̊vù Gíhm has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

I̊ríhgqi̊vù Gíhm has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

I̊ríhgqi̊vù Gíhm has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

I̊ríhgqi̊vù Gíhm has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain I̊ríhgqi̊vù Gíhm's public wards, blessings, and other arcane systems.

I̊ríhgqi̊vù Gíhm has an Administrative Academy which trains individuals in the administrative arts.

I̊ríhgqi̊vù Gíhm possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. I̊ríhgqi̊vù Gíhm's grid is powered by a boiler and turbine based power plant.

I̊ríhgqi̊vù Gíhm possesses an older civil lighting system consisting of street lamps. In spite of the Galvanic Grid, these lights continue to use their old fule sources to provide nighttime illumination to all city streets.

I̊ríhgqi̊vù Gíhm has a first rate hospital which caters to anyone in need of long term medical care.

I̊ríhgqi̊vù Gíhm has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.

I̊ríhgqi̊vù Gíhm has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for I̊ríhgqi̊vù Gíhm's natural decorations nor waterways.

I̊ríhgqi̊vù Gíhm has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

I̊ríhgqi̊vù Gíhm has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

I̊ríhgqi̊vù Gíhm has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

I̊ríhgqi̊vù Gíhm's garrison was built using a different architectural style from the rest of the town. The style used which employed abundant symbolic geometry, using pure forms such as the circle and square, and plans are based on often symmetrical layouts featuring rectangular courtyards and halls. These structures were is decorated with carved stone or stucco reliefs and made use of colorful stone mosaics..

In I̊ríhgqi̊vù Gíhm there are unidentifiable people in the fog, but it seems to be okay.

The Trollkin near I̊ríhgqi̊vù Gíhm are known to be a mutant strain of the creature.

I̊ríhgqi̊vù Gíhm's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves drinking to channel Mysticism energies of tier 2 via proclamations.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 33
  • Farmers: 47
  • Farm Laborer: 100
  • Hunters: 58
  • Milk Maids: 39
  • Ranchers: 22
  • Ranch Hands: 41
  • Shepherds: 44
    • Farmland: 69162 m2
    • Cattle and Similar Creatures: 4258
    • Poultry: 51105
    • Swine: 3407
    • Sheep: 170
    • Goats: 34
    • Horses, Mounts, and Beasts of Burden: 1703

Craftsmen

  • Arms and Toolmakers: 33
  • Blacksmiths: 38
  • Bookbinders: 22
  • Buckle-makers: 23
  • Cabinetmakers: 37
  • Candlemakers: 58
  • Carpenters: 54
  • Clothmakers: 47
  • Coach and Harness Makers: 18
  • Coopers: 42
  • Copper, Brass, Tin, Zinc, and Lead Workers: 23
  • Copyists: 16
  • Cutlers: 14
  • Fabricworkers: 41
  • Farrier: 92
  • Furriers: 11
  • Glassworkers: 60
  • Gunsmiths: 37
  • Harness-Makers: 16
  • Hatters: 32
  • Hosiery Workers: 12
  • Jewelers: 19
  • Leatherwrights: 39
  • Locksmiths: 17
  • Matchstick makers: 25
  • Musical Instrument Makers: 25
  • Painters, Structures and Fixtures: 22
  • Paper Workers: 25
  • Plasterers: 24
  • Pursemakers: 27
  • Roofers: 18
  • Ropemakers: 17
  • Rugmakers: 17
  • Saddlers: 31
  • Scabbardmakers: 35
  • Scalemakers: 18
  • Scientific, Surgical, and Optical Instrument Makers: 10
  • Sculptors, Structures and Fixtures: 16
  • Shoemakers: 16
  • Soap and Tallow Workers: 54
  • Tailors: 126
  • Tanners: 22
  • Upholsterers: 24
  • Watchmakers: 23
  • Weavers: 54
  • Whitesmiths: 13

Merchants

  • Adventuring Goods Retellers: 12
  • Arcana Sellers: 11
  • Beer-Sellers: 22
  • Booksellers: 25
  • Butchers: 46
  • Chandlers: 43
  • Chicken Butchers: 47
  • Entrepreneurs: 17
  • Fine Clothiers: 43
  • Fishmongers: 40
  • Florists: 10
  • Potion Sellers: 29
  • Resellers: 68
  • Spice Merchants: 23
  • Wine-sellers: 36
  • Wheelwright: 26
  • Woodsellers: 16

Service workers

  • Bakers: 85
  • Barbers: 69
  • Coachmen: 25
  • Cooks: 85
  • Doctors: 38
  • Gamekeepers: 25
  • Grooms: 14
  • Hairdressers: 65
  • Healers: 46
  • Housekeepers: 56
  • Housemaids: 85
  • House Stewards: 53
  • Inns: 16
  • Laundry maids: 30
  • Maidservants: 60
  • Nursery Maids: 32
  • Pastrycooks: 58
  • Restaurateur: 68
  • Tavern Keepers: 70

Specialized Laborer

  • Ashworkers: 23
  • Bleachers: 15
  • Chemical Workers: 9
  • Coal Heavers: 34
  • In-Town Couriers: 37
  • Long Haul Couriers: 40
  • Dockyard Workers: 37
  • Gas Workers: 8
  • Hay Merchants: 14
  • Leech Collectors: 47
  • Millers: 36
  • Miners: 37
  • Oilmen and Polishers: 27
  • Postmen: 37
  • Pure Finder: 22
  • Skinners: 48
  • Sugar Refiners: 9
  • Tosher: 25
  • Warehousemen: 60
  • Watercarriers: 35
  • Watermen, Bargemen, etc.: 51

Skilled Laborers

  • Accountants: 22
  • Alchemist: 25
  • Clerk: 35
  • Dentists: 17
  • Educators: 50
  • Engineers: 24
  • Gardeners: 17
  • Mages: 13
  • Plumbers: 17
  • Pharmacist: 21
  • Professors: 7
  • Scientists: 12
  • Wizards: 7

Civil Servants

  • Adventurers: 16
  • Bankers: 22
  • Civil Clerks: 37
  • Civic Iudex: 19
  • Consultants: 11
  • Exorcist: 41
  • Fixers: 20
  • Kami Clerk: 33
  • Landlords: 33
  • Lawyers: 19
  • Legend Keepers: 26
  • Militia Officers: 170
  • Monks, Monastic: 54
  • Monks, Civic: 53
  • Historian, Oral: 41
  • Historian, Textual: 19
  • Policemen, Sheriffs, etc.: 39
  • Priests: 68
  • Rangers: 22
  • Rat Catchers: 26
  • Scholars: 27
  • Spiritualist: 31
  • Slayers: 9
  • Storytellers: 64
  • Military Officers: 53

Cottage Industries

  • Brewers: 47
  • Comfort Services: 68
  • Enchanters: 19
  • Herbalists: 19
  • Jaminators: 53
  • Needleworkers: 56
  • Potters: 28
  • Preserve Makers: 47
  • Quilters: 24
  • Seamsters: 113
  • Spinners: 53
  • Tinker: 19
  • Weaver: 41

Artists

  • Actors: 18
  • Architects: 6
  • Bards: 27
  • Costumers: 10
  • Dancers: 19
  • Drafters: 11
  • Engravers: 13
  • Fine Furniture Carpenters: 8
  • Glaziers: 17
  • Inlayers: 16
  • Musicians: 51
  • Painters, Art: 8
  • Playwrights: 17
  • Sculptors, Art: 14
  • Wood Carvers: 68
  • Writers: 60

Produce Industries

  • Butter Churners: 60
  • Canners: 50
  • Cheesmakers: 60
  • Ice Merchants: 7
  • Millers: 34
  • Picklers: 27
  • Smokers: 21
  • Stockmakers: 18
  • Tobacconists: 26
  • Tallowmakers: 37

6449 of I̊ríhgqi̊vù Gíhm's population work within a Foundational Occupation.

9905 of I̊ríhgqi̊vù Gíhm's population do not work in a formal occupation, but do contribute to the local economy. 681 (4%) are noncontributers.

Points of Interest

While private tutelage of worthy apprentices can be had even in most remote villages, I̊ríhgqi̊vù Gíhm is home to a proper school dedicated to teaching magic. Such schools are usually small, with no more than a few dozen pupils, most of whom will fail for lack of talent or discipline. The instructors are rarely first-rate, usually serving only for the pay and status, but sometimes a genius sorcerer will find a reason to observe likely apprentices here. Given the unfortunate accident potential of the school, it’s probably isolated or well-fortified.

I̊ríhgqi̊vù Gíhm makes use of canals for some of its streets. Locals often fish in the canals.

POI

History

In time immemorial, reportedly some time during the early 2nd century a local hero by the name of solved a major long term problem plaguing the town. I̊ríhgqi̊vù Gíhm created a local delicacy in 's honor which is served at festivals.

History